Salvatore Lopiparo

Senior Software Engineer

resume

WORK HISTORY

CURRENT

Software Architect and Team Lead

ENERVEE

Software Architect

  • Crafting long-term strategy, architecture, and direction of the technology stack, Marketplace and Instant Rebate API products.
  • Planning, scheduling, and defining dependencies for stories in collaboration with product owners.

Team Lead

  • Mentoring, organizing, and resolving conflicts for a team of six and training newly promoted team leads.
  • Promoting and implementing good coding practice standards including unit tests, TDD, Agile, and DRY.

Lead Backend Engineer (Python, JavaScript)

  • Developed the backend for a 40,000 product database with over 540,000 hours of customer engagement.
  • Designed and overhauled the Django REST-like API for website conversion to AngularJS.
2010

Lead Software Engineer, 3D

SAATCHI & SAATCHI

Lead Software Engineer, Pipeline and Tools (Python, C++)

  • Led development of artist, producer tools (10+), and asset management pipeline to improve delivery times by 40-80%.
  • Coordinated and mentored a team of four developers to support and communicate with artists and producers.
  • Established clean code policies, Git versioning and review systems.

Lead Software Engineer, Games (C#, C++)

  • Supervised and developed proof-of-concept games (9 total, 2 months each) using Unity3D and Unreal Engine 4.
  • Launched Toyota Driveland for Kinect as lead developer and designer.

Lead Software Engineer, Web Platform (Python)

  • Leading backend development of a 6 month Django project to replace Toyota’s national advertisement image distribution network.
2015

Adjunct Professor of Game Level Design

CHAPMAN UNIVERSITY
  • Planned and taught an introductory course using Unity3D.
  • Introduced C# basics and GitHub workflow to students.
2008

Pipeline Engineer and Technical Artist

O ENTERTAINMENT

Planet Sheen & Emmy Award Winning Back at the Barnyard

  • Developed asset and project management pipelines for episodic 3D television.
  • Created and maintained efficiency tools in Python and JavaScript for Maya, Photoshop and Avid.

EDUCATION HISTORY

2007

Mathematics, B.S.
Computer Science, Minor

CHAPMAN UNIVERSITY

DEVELOPMENT SKILLS

Python

SQL

JavaScript

c#

LUA

C++

Java

Clojure

Rust

TECHNOLOGY

  • Windows, Linux, Android
  • Unity3D, Unreal Engine 4
  • Qt, Django, REST
  • PostgreSQL, MySQL
  • Git, GitHub, YouTrack, JIRA
  • Shotgun, Tactic, Bamboo
  • Maya, Nuke, Photoshop, CAD
  • PyCharm, Vim, VSCode

 

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