WORK HISTORY
CURRENT
ENERVEE
Principal Software Architect
- Crafting long-term strategy, architecture, and direction of the technology stack, including migration to Kubernetes.
- Designing APIs and interfaces for end-user, internal, and B2B use.
- Planning, scheduling, and defining dependencies for stories in collaboration with product owners.
- Managing and prioritizing tech debt stories.
Team Lead
- Mentoring, organizing, and resolving conflicts for a team of six and training newly promoted team leads.
- Promoting and implementing good coding practice standards including unit tests, TDD, Agile, and DRY.
Lead Backend Engineer (Python, JavaScript)
- Developed the backend for a 400,000 product database with over 3,000,000 hours of customer engagement.
- Designed and overhauled a Django monolithic API to a modern services framework in Kubernetes.
2010
Lead Software Engineer, 3D
SAATCHI & SAATCHI
Lead Software Engineer, Pipeline and Tools (Python, C++)
- Continuing development of artist and producer tools (10+) with integration into 3rd party software that improve delivery times by 40-80%.
- Coordinating and mentoring a team of four developers to support and communicate with artists and producers.
- Instituted the project and asset management pipelines for Toyota, Lexus and Scion digital assets, drastically improving performance and stability.
- Established clean code policies and Git versioning and review systems.
Lead Software Engineer, Games (C#, C++)
- Supervising and developing proof-of-concept games (9 total, 2 months each) using Unity3D and Unreal Engine 4.
- Launched Toyota Driveland for Kinect as lead developer and designer.
Lead Software Engineer, Web Platform (Python)
- Leading backend development of a 6 month Django project to replace Toyota’s national advertisement image distribution network.
2015
Adjunct Professor of Game Level Design
CHAPMAN UNIVERSITY
- Planned and taught an introductory course using Unity3D.
- Introduced C# basics and GitHub workflow to students.
2008
Pipeline Engineer and Technical Artist
O ENTERTAINMENT
Planet Sheen & Emmy Award Winning Back at the Barnyard
- Developed asset and project management pipelines for episodic 3D television.
- Created and maintained efficiency tools in Python and JavaScript for Maya, Photoshop and Avid.
EDUCATION HISTORY
2007
Mathematics, B.S.
Mathematics, B.S.
Computer Science, Minor
CHAPMAN UNIVERSITY
DEVELOPMENT SKILLS
Python
SQL
JavaScript
c#
LUA
C++
Java
Clojure
Rust
TECHNOLOGY
- Kubernetes, Docker, Helm
- AWS, Terraform
- Unity 3D, Unreal Engine 4
- Django, Flask, REST
- Git, GitHub, GitLab, JIRA
- GitLab CI/CD, Bamboo
- Maya, Nuke, Photoshop, CAD
- PyCharm, Vim, VS Code
VIEW MY LINKEDIN PROFILE
You can view my LinkedIn profile here. Please feel free to contact me if you have any questions.