Salvatore Lopiparo

Software Engineer

resume

WORK HISTORY

CURRENT

ENERVEE

Principal Software Architect

  • Crafting long-term strategy, architecture, and direction of the technology stack, including migration to Kubernetes.
  • Designing APIs and interfaces for end-user, internal, and B2B use.
  • Planning, scheduling, and defining dependencies for stories in collaboration with product owners.
  • Managing and prioritizing tech debt stories.

Team Lead

  • Mentoring, organizing, and resolving conflicts for a team of six and training newly promoted team leads.
  • Promoting and implementing good coding practice standards including unit tests, TDD, Agile, and DRY.

Lead Backend Engineer (Python, JavaScript)

  • Developed the backend for a 400,000 product database with over 3,000,000 hours of customer engagement.
  • Designed and overhauled a Django monolithic API to a modern services framework in Kubernetes.
2010

Lead Software Engineer, 3D

SAATCHI & SAATCHI

Lead Software Engineer, Pipeline and Tools (Python, C++)

  • Continuing development of artist and producer tools (10+) with integration into 3rd party software that improve delivery times by 40-80%.
  • Coordinating and mentoring a team of four developers to support and communicate with artists and producers.
  • Instituted the project and asset management pipelines for Toyota, Lexus and Scion digital assets, drastically improving performance and stability.
  • Established clean code policies and Git versioning and review systems.

Lead Software Engineer, Games (C#, C++)

  • Supervising and developing proof-of-concept games (9 total, 2 months each) using Unity3D and Unreal Engine 4.
  • Launched Toyota Driveland for Kinect as lead developer and designer.

Lead Software Engineer, Web Platform (Python)

  • Leading backend development of a 6 month Django project to replace Toyota’s national advertisement image distribution network.
2015

Adjunct Professor of Game Level Design

CHAPMAN UNIVERSITY
  • Planned and taught an introductory course using Unity3D.
  • Introduced C# basics and GitHub workflow to students.
2008

Pipeline Engineer and Technical Artist

O ENTERTAINMENT

Planet Sheen & Emmy Award Winning Back at the Barnyard

  • Developed asset and project management pipelines for episodic 3D television.
  • Created and maintained efficiency tools in Python and JavaScript for Maya, Photoshop and Avid.

EDUCATION HISTORY

2007

Mathematics, B.S.
Computer Science, Minor

CHAPMAN UNIVERSITY

DEVELOPMENT SKILLS

Python

SQL

JavaScript

c#

LUA

C++

Java

Clojure

Rust

TECHNOLOGY

  • Kubernetes, Docker, Helm
  • AWS, Terraform
  • Unity 3D, Unreal Engine 4
  • Django, Flask, REST
  • Git, GitHub, GitLab, JIRA
  • GitLab CI/CD, Bamboo
  • Maya, Nuke, Photoshop, CAD
  • PyCharm, Vim, VS Code

 

VIEW MY LINKEDIN PROFILE

You can view my LinkedIn profile here. Please feel free to contact me if you have any questions.

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