Salvatore Lopiparo

Senior Software Engineer

A LITTLE ABOUT ME

Hello. I aman architect.a developer.a mentora problem solver.a gamer.a philosopher.

I am passionate about software engineering and games.

SERVICES

DEVELOPMENT

I am a developer at heart. Clean code and iteration turn the good into the exceptional.

MENTORSHIP

I love having students to mentor. From the basics of programming to advanced theory, nothing bests the desire to learn.

LOGIC

I am able to design solutions to even the most difficult problems. With effort, intelligence and consideration, nothing is impossible.

COMMUNICATION

“The greatest ideas are the simplest.” – William Golding

MY WORKS

Can I Mog It? Addon

Can I Mog It? Addon

Full Stack Web Developer Nanodegree

Full Stack Web Developer Nanodegree

Toyota Driveland Experience for Kinect

Toyota Driveland Experience for Kinect

Super Simple Python

Super Simple Python

Endanger Rangers

Endanger Rangers

Elements of War

Elements of War

AntiDaze Addon

AntiDaze Addon

WoW Combat Log Splitter

WoW Combat Log Splitter

WORK HISTORY

CURRENT

Software Architect and Team Lead

ENERVEE

Software Architect

  • Crafting long-term strategy, architecture, and direction of the technology stack, Marketplace and Instant Rebate API products.
  • Planning, scheduling, and defining dependencies for stories in collaboration with product owners.

Team Lead

  • Mentoring, organizing, and resolving conflicts for a team of six and training newly promoted team leads.
  • Promoting and implementing good coding practice standards including unit tests, TDD, Agile, and DRY.

Lead Backend Engineer (Python, JavaScript)

  • Developed the backend for a 40,000 product database with over 540,000 hours of customer engagement.
  • Designed and overhauled the Django REST-like API for website conversion to AngularJS.
2010

Lead Software Engineer, 3D

SAATCHI & SAATCHI

Lead Software Engineer, Pipeline and Tools (Python, C++)

  • Led development of artist, producer tools (10+), and asset management pipeline to improve delivery times by 40-80%.
  • Coordinated and mentored a team of four developers to support and communicate with artists and producers.
  • Established clean code policies, Git versioning and review systems.

Lead Software Engineer, Games (C#, C++)

  • Supervised and developed proof-of-concept games (9 total, 2 months each) using Unity3D and Unreal Engine 4.
  • Launched Toyota Driveland for Kinect as lead developer and designer.

Lead Software Engineer, Web Platform (Python)

  • Leading backend development of a 6 month Django project to replace Toyota’s national advertisement image distribution network.
2015

Adjunct Professor of Game Level Design

CHAPMAN UNIVERSITY
  • Planned and taught an introductory course using Unity3D.
  • Introduced C# basics and GitHub workflow to students.
2008

Pipeline Engineer and Technical Artist

O ENTERTAINMENT

Planet Sheen & Emmy Award Winning Back at the Barnyard

  • Developed asset and project management pipelines for episodic 3D television.
  • Created and maintained efficiency tools in Python and JavaScript for Maya, Photoshop and Avid.

EDUCATION HISTORY

2007

Mathematics, B.S.
Computer Science, Minor

CHAPMAN UNIVERSITY

DEVELOPMENT SKILLS

Python

SQL

JavaScript

c#

LUA

C++

Java

Clojure

Rust

TECHNOLOGY

  • Windows, Linux, Android
  • Unity3D, Unreal Engine 4
  • Qt, Django, REST
  • PostgreSQL, MySQL
  • Git, GitHub, YouTrack, JIRA
  • Shotgun, Tactic, Bamboo
  • Maya, Nuke, Photoshop, CAD
  • PyCharm, Vim, VSCode

 

VIEW MY LINKEDIN PROFILE

You can view my LinkedIn profile here. Please feel free to contact me if you have any questions.

MY LINKEDIN PROFILE

LET’S GET IN TOUCH

Salvatore Lopiparo

Salvatore Lopiparo

salvatore.lopiparo@gmail.com

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LOCATION